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	<title>MacHappens &#187; code</title>
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	<link>http://machappens.com</link>
	<description>Mac and apple related articles, product concepts, interesting links, and web tinkering.</description>
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		<title>mini Interview with Designer Coder Steven Troughton-Smith</title>
		<link>http://machappens.com/2008/12/04/mini-interview-with-designer-coder-steven-troughton-smith/</link>
		<comments>http://machappens.com/2008/12/04/mini-interview-with-designer-coder-steven-troughton-smith/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 17:15:37 +0000</pubDate>
		<dc:creator>MacHappens</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://machappens.com/?p=277</guid>
		<description><![CDATA[MacHappens . Steven Troughton-Smith 1. How do you tackle a deadline? In short &#8211; badly! Due to the pressures of university and the fact that I work alone most of the time, my time management is all over the place. I only have my leisure time in which to work, and must therefore struggle to [...]]]></description>
			<content:encoded><![CDATA[<p>MacHappens . <strong>Steven Troughton-Smith</strong><a href="http://machappens.com/wp-content/uploads/2008/12/steven-0.jpg"><img src="http://machappens.com/wp-content/uploads/2008/12/steven.jpg" alt="Steven.jpg" border="0" width="199" height="220" align="right" /></a></p>
<p>1. How do you tackle a deadline? </p>
<p><strong>In short &#8211; badly! Due to the pressures of university and the fact that I work alone most of the time, my time management is all over the place. I only have my leisure time in which to work, and must therefore struggle to motivate myself into getting the job done; if a project is getting awkward, I end up leaving it for a while to find something more cheery to do.</strong> </p>
<p>2. Give us a brief breakdown of your workflow on a given project. </p>
<p><strong>Usually I start off with a &#8216;cool-looking&#8217; idea in my head, and at once I jump into Xcode and don&#8217;t stop until I have something that resembles it running before me. I&#8217;m great for starting projects, but the usual &#8216;Programmer&#8217;s ADD&#8217; clicks in and unless I get somewhere interesting fast I start to lose interest. Because of my limited time, I have to ensure my projects are small, and thus it allows me to think of fully fleshed-out ideas in my head and create them as fast as I can.</strong> </p>
<p>3. Your favorite OS and why?</p>
<p><strong>iPhone OS &#8211; this is a brand-new platform with the UI layer and APIs built from scratch without twenty years of legacy code; to program for it&#8217;s a dream, and because the entire interface is designed on top of Core Animation it makes some awesome things possible. There are many parts of the iPhone APIs that I wish we had back on the desktop.</strong> </p>
<p>4. What applications do you use primarily to create your work?<a href="http://steventroughtonsmith.blogspot.com/search/label/speed"><img src="http://machappens.com/wp-content/uploads/2008/12/appstore-tilespeed.png" alt="AppStore-TileSpeed.png" border="0" width="137" height="96" align="right" /></a>  </p>
<p><strong>That would be Xcode/Interface Builder and Photoshop CS4. I&#8217;m a designer at heart, and coding just comes as a means to an end. I usually draw out everything in Photoshop before writing a line of code.</strong> </p>
<p>5. What hardware do you use primarily to create your work? </p>
<p><strong>Currently the Late 2008 MacBook Pro, before that was the Air and a previous generation MacBook Pro. I don&#8217;t use peripherals much; though I do have a Wacom tablet for more arty work, I have yet to use it in a software project.</strong> </p>
<p>6. Your thoughts on resolution independence?</p>
<p><a href="http://steventroughtonsmith.blogspot.com/search/label/nuker"><img src="http://machappens.com/wp-content/uploads/2008/12/nuker-tile.png" alt="Nuker-Tile.png" border="0" width="137" height="96" align="right" /></a><br />
<strong>This is something Apple have been pushing since the early seeds of Tiger and is an important step for the future. Eventually we will be designing UIs in centimetres or inches so that they always look the same size on screen (Microsoft&#8217;s Avalon / WPF already takes this step), but display technology is moving pretty slowly and I posit that it will be several years (on the desktop) before it is needed. For mobile devices, that&#8217;s another matter, as I see smaller and smaller devices with higher resolution screens.</strong> </p>
<p>7. How do you contribute/share with your community? </p>
<p><strong>I have many open source projects, and keep active in the IRC channels for movements I&#8217;m interested in, i.e. Android, iPhone Linux, etc. I have small contributions all over the place from NES.app for iPhone to the iPhone Linux project to full-scale software testing for certain companies. Other than that, I help out and impart knowledge wherever I can =)</strong> </p>
<p>8. Who would you like to work/collaborate with?<a href="http://steventroughtonsmith.blogspot.com/search/label/samegame"><img src="http://machappens.com/wp-content/uploads/2008/12/appstore-tilesamegame.png" alt="AppStore-TileSameGame.png" border="0" width="137" height="96" align="right" /></a> </p>
<p><strong>Tricky question &#8211; I *would* have said the Tapulous team before it split apart: Mike Lee, Louie Mantia, Tristan O&#8217;Tierney, among others. I feel I already collaborate with some of my heroes, but I&#8217;m fully open to anyone who needs me!</strong> </p>
<p>9. When did you justify to yourself that you could make a living off what you do? </p>
<p><strong>When the App Store was announced =) While I cannot say I make a living, being merely a part-timer, the income generated from the App Store is incredible. It is a veritable gold rush, where even the tiniest of 99c apps can bring in hundreds, if not thousands, of dollars a month.</strong> </p>
<p>10. Your favorite creation?<a href="http://steventroughtonsmith.blogspot.com/search/label/stack"><img src="http://machappens.com/wp-content/uploads/2008/12/appstore-tile-mobilestack.png" alt="AppStore-Tile-MobileStack.png" border="0" width="137" height="96" align="right" /></a> </p>
<p><strong>Stack for iPhone &#8211; the 2.0 version. I broke a lot of new ground in this plugin, and learned a lot about the internals of SpringBoard, the iPhone shell. My biggest &#8216;ooh&#8217; moment was when I figured out how to make drag &#038; drop work from SpringBoard to Stack, and that is what made the project worth it for me.</strong></p>
<p><strong><a href="http://steventroughtonsmith.blogspot.com">Steven Troughton-Smith</a> . Mac OS X &#038; iPhone Developer</strong></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=286133549">Steven on iTunes</a></p>
<p><a href="http://machappens.com">MacHappens</a></p>
]]></content:encoded>
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		<title>mini Interview with Visionary Patrick Dinnen</title>
		<link>http://machappens.com/2008/12/04/mini-interview-with-visionary-patrick-dinnen/</link>
		<comments>http://machappens.com/2008/12/04/mini-interview-with-visionary-patrick-dinnen/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 17:07:31 +0000</pubDate>
		<dc:creator>MacHappens</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[good things]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://machappens.com/?p=276</guid>
		<description><![CDATA[MacHappens . Patrick Dinnen 1. How do you tackle a deadline? Usually by procrastinating until achieving the project within the remaining time is nearly impossible. Then frightening myself with the near-impossibility of the deadline and killing myself getting it all done just in time. 2. Give us a brief breakdown of your workflow on a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hogtownconsulting.com/"><img src="http://machappens.com/wp-content/uploads/2008/12/patrickdinnen.png" alt="patrick.dinnen.png" border="0" width="122" height="122" align="right" /></a><br clear="left" />MacHappens . <strong>Patrick Dinnen</strong></p>
<p>1. How do you tackle a deadline? </p>
<p><strong>Usually by procrastinating until achieving the project within the remaining time is nearly impossible. Then frightening myself with the near-impossibility of the deadline and killing myself getting it all done just in time.</strong> </p>
<p>2. Give us a brief breakdown of your workflow on a given project </p>
<p><strong>My workflow varies a lot. Typically some scribbling on paper and then diving into computer code of one sort or another. Sometimes the code is replaced with electronic parts or cardboard, but a lot of the process looks the same anyway.</strong> </p>
<p>3. Your favorite OS and why?<a href="http://www.hogtownconsulting.com/archives/huge-balloon-project/"><img src="http://machappens.com/wp-content/uploads/2008/12/huge-balloon-project.jpg" alt="Huge-Balloon-Project.jpg" border="0" width="160" height="161" align="right" /></a></p>
<p><strong>I&#8217;m on Tiger OSX after many years as a Windows XP user. I have my whole setup just as a I like it for my way of working and OSX just seemed to make that a lot easier.</strong> </p>
<p>4. What applications do you use primarily to create your work?. </p>
<p><strong>I&#8217;d say Textmate, for writing code, and Firefox, for Google, are my main tools. Plus I use Processing (<a href="http://processing.org">processing.org</a>) and Arduino (<a href="http://arduino.cc">arduino.cc</a>) for my more arty projects.</strong> </p>
<p>5. What hardware do you use primarily to create your work? </p>
<p><strong>I work on a 1st gen Macbook. At the office I use an external keyboard/mouse and a 24&#8243; Dell LCD screen. That setup works really well for me. Though I do cast longing glances toward the new Macbooks with their much more powerful graphics systems (plus their added shininess).</strong></p>
<p>6. Your thoughts on resolution independence?</p>
<p><strong>I just had to look it up on Wikipedia to see what it was. I guess that suggests I don&#8217;t have any very valuable opinions on the matter.</strong> </p>
<p>7. How do you contribute/share with your community?<a href="http://www.hogtownconsulting.com/archives/the-all-knowing-table/"><img src="http://machappens.com/wp-content/uploads/2008/12/the-all-knowing-table.jpg" alt="the-all-knowing-table.jpg" border="0" width="210" height="160" align="right" /></a> </p>
<p><strong>Recently I&#8217;ve been trying to be more active on forums that I have found useful for helping my work. In theory I am very pro-open source too, but I don&#8217;t really feel like I&#8217;m a good enough coder to release any of my stuff. I am always happy to answer questions on how my projects work though.</strong> </p>
<p>8. Who would you like to work/collaborate with? </p>
<p><strong>Lately I&#8217;ve been getting into the tech/art scene. Though I&#8217;d say that I&#8217;m more of a technologist with some artistic clue. So I&#8217;d really like to collaborate with more &#8216;real&#8217; artists.</strong> </p>
<p>9. When did you justify to yourself that you could make a living off what you do?<a href="http://www.hogtownconsulting.com/archives/cardboard-augmented-display-prototype/"><img src="http://machappens.com/wp-content/uploads/2008/12/cardboard-augmented-display-prototype.jpg" alt="Cardboard-augmented-display-prototype.jpg" border="0" width="160" height="162" align="right" /></a></p>
<p><strong>When it turned out I could consistently pay my share of the mortgage. </strong></p>
<p>10. Your favorite creation? </p>
<p><strong>I like the work I&#8217;ve been involved with through the Media Lab Toronto group. I love playing at the crossover between the physical and digital. <a href="http://medialabtoronto.ca/2007/11/media-lab-toronto-launches-with-txtris">TXTRis</a> is one of my favourites and <a href="http://www.vimeo.com/2165983">TXTRis Mark II</a> is in progress so I&#8217;m looking forward to showing that to people. </p>
<p>Patrick Dinnen . <strong><a href="http://www.hogtownconsulting.com/">Hogtown Consulting</a></strong></p>
<p><a href="http://machappens.com">MacHappens</a></p>
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		<title>mini Interview with Engineer Mike Lee</title>
		<link>http://machappens.com/2008/12/02/mini-interview-with-engineer-mike-lee/</link>
		<comments>http://machappens.com/2008/12/02/mini-interview-with-engineer-mike-lee/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 18:05:28 +0000</pubDate>
		<dc:creator>MacHappens</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://machappens.com/?p=274</guid>
		<description><![CDATA[MacHappens . Mike Lee 1. How do you tackle a deadline? I work. Deadlines are just the motivation I need to sit down and buckle in until the work is done. Leading a team is a different matter. Those projects are larger, and I&#8217;ve learned the hard way buckling in is not my best move. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png"><img src="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png" alt="unitedlemur.png" border="0" width="160" height="160" align="left" /></a><a href="http://www.atomicwang.org/motherfucker/Index/Index_files/droppedImage_10.png"><img src="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png" alt="unitedlemur.png" border="0" width="160" height="160" align="left" /></a><a href="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png"><img src="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png" alt="unitedlemur.png" border="0" width="160" height="160" align="left" /></a><a href="http://thievey.org/Club_Thievey/Goings_On/Entries/2008/1/1_Photo_of_the_Day_files/shapeimage_2.jpg"><img src="http://machappens.com/wp-content/uploads/2008/12/unitedlemur.png" alt="unitedlemur.png" border="0" width="160" height="160" align="left" /></a><br clear="left"/></p>
<p>MacHappens . <strong>Mike Lee</strong></p>
<p>1. How do you tackle a deadline?</p>
<p><strong>I work. Deadlines are just the motivation I need to sit down and buckle in until the work is done.</p>
<p>Leading a team is a different matter. Those projects are larger, and I&#8217;ve learned the hard way buckling in is not my best move.</p>
<p>My strategy as an engineering manager is to ensure my team has what they need to get their work done. That can entail anything from provisioning food and caffeine, to coordinating between teammates.</p>
<p>Then I just step back and make work happen. If you hire good people, the hard part is leaving them alone to do what they do, while keeping everyone on track and tuned into a common vision.</strong><a href="http://lemurcatta.org/"><img src="http://machappens.com/wp-content/uploads/2008/12/lemurcatta.png" alt="lemurcatta.png" border="0" width="152" height="200" align="right" /></a></p>
<p>2. Give us a brief breakdown of your workflow on a given project.</p>
<p><strong>Each project starts with an idea, which is then fleshed out depending on the skills of the inventor. Some people draw wireframes, or create mockups in their application of choice. I tend to express my ideas by coding up a quick prototype.</p>
<p>It&#8217;s important to have the idea expressed by its creator before bringing other people on board. If you want to sculpt a lemur, all you have to do is see the lemur in a block of marble, and chip away everything else. If a project is going to be successful, everyone on the team has to see the same lemur.</p>
<p>The next step is building the team. This is the hardest part of the entire process, because the overall quality of the team will determine the quality of the application. At the very least, you need an engineer to build the application, and an artist to make it look good.</p>
<p>However, there are a lot more than two roles for these two people to fill. If the project warrants it, it&#8217;s worth bringing on experts to assume each of those roles. It also lets you parallelize the workflow to get more done in less time, and depends less on each individual.</p>
<p>The project is then broken down into a list of tasks and distributed to each team member. As each task is accomplished, the application begins to take form. Time projected become time spent, and tasks are adjusted accordingly.</p>
<p>Meanwhile, we&#8217;ll start showing off builds of the application to other developers, people at Apple, and sometimes trusted users. Their feedback is reflected in the task list. It&#8217;s not unusual for an application to undergo major revisions.</p>
<p>At a certain point, the application is about 80% done and the focus will shift from building to shipping. Alpha testing ramps up and the task list fills with bugs. A deadline is given for feature freeze, after which instead of looking for features to add, we&#8217;re looking for features to cut.<a href="http://puzzllotto.com"><img src="http://machappens.com/wp-content/uploads/2008/12/puzzllotto1.png" alt="puzzllotto.png" border="0" width="200" height="306" align="right" /></a></p>
<p>At beta deadline, any feature with unresolved bugs is cut. The beta testers are not there to point out bugs we already know about. They&#8217;re there to find bugs in software we believe to be bug-free.</p>
<p>As bugs are reported, they&#8217;re fixed, and new releases are submitted to testers. When the torrent of bugs becomes a trickle, betas become release candidates, and any bugs that aren&#8217;t show-stoppers are punted to point-one. And then, by gods, we ship.</p>
<p>Shipping is a process in and of itself. On App Store there&#8217;s a whole approval process, which takes up to a week. The nice thing about this is it gives the teams a chance to sleep before the public finds the inevitable stupid bug that has to be fixed right away in the dreaded point-oh-one.</p>
<p>If the reviews are good, the team pops the champagne and its members start shopping around for bigger, better projects. If the reviews are bad, the team quietly disperses and its members start pondering career change.</strong></p>
<p>3. Your favorite OS and why?</p>
<p><strong>I installed Mac OS X 10.0 on my iMac and never looked back. I have a lot of work to do, and I don&#8217;t like having to wrestle with my tools. Mac OS X is the only  operating system that gets human interaction. That&#8217;s why the Mac has spawned an entire ecosystem of human-friendly apps which I found so refreshing, I quit my job and moved into <a href="http://www.wilshipley.com/">Wil Shipley</a>&#8216;s basement to be a part of it.</strong></p>
<p>4. What applications do you use primarily to create your work?</p>
<p><strong>When I&#8217;m building an application, I use Xcode and its toolbox. I write Objective-C in the Xcode editor, build my interfaces with Interface Builder, debug my projects in Xcode, and optimize my code with Shark.</p>
<p>When I&#8217;m writing, I use BBEdit. It&#8217;s the application I switched to Mac for, and I still use it to this day. It does one thing amazingly well, and that one thing is words. It&#8217;s the closest thing to pouring my brain directly into text.</strong></p>
<p>5. What hardware do you use primarily to create your work?</p>
<p><strong>I do everything on my laptop, currently a 17&#8243; MacBook Pro. I like having the same monitor and the same keyboard no matter where I am. It works out, because I don&#8217;t like having a lot of windows on the screen distracting me, and I have a very compact coding style.</strong></p>
<p>6. Your thoughts on resolution independence?<a href="http://machappens.com/wp-content/uploads/2008/12/tapulous.png"><img src="http://machappens.com/wp-content/uploads/2008/12/tapulous1.png" alt="tapulous.png" border="0" width="140" height="147" align="right" /></a></p>
<p><strong>The increasing pixel density of monitors is like the increasing temperature of the earth&#8217;s oceans. There&#8217;s no sense trying to wish it away. Resolution independence is inevitable. That doesn&#8217;t mean it&#8217;s not a pain in the ass, but change always is.</strong></p>
<p>7. How do you contribute/share with your community?</p>
<p><strong>Most of what I do is just making myself available. People come to me with their problems, and I help them find solutions. Maybe that means writing some code, or giving feedback. Often it just means pointing someone in the right direction. I meet a lot of people, and I make a lot of introductions. </p>
<p>That also means making myself available for interviews and speaking engagements. I&#8217;m a big booster for the indie community. It sounds silly, but if somebody&#8217;s going to be spouting off of some subject in the media, it might as well be someone with indie values.</strong> </p>
<p>8. Who would you like to work/collaborate with?</p>
<p><strong>I have a long list of engineering celebrities I&#8217;d love to work with, but it&#8217;s hardly an exclusive set. I love working with people who love their work. Talent is awesome, and experience is great, but if you don&#8217;t have the love, you don&#8217;t have anything.</strong></p>
<p>9. When did you justify to yourself that you could make a living off what you do?</p>
<p><strong>I don&#8217;t know that there was ever an epiphany per se. I just worked hard and made what money I could. It&#8217;s never been about getting rich so much as getting by. I tend to pick projects I like over projects that make money, but the bills get paid. In a way, it&#8217;s very tenuous, but I don&#8217;t think of it that way. I&#8217;m just enjoying the ride.</strong></p>
<p>10. Your favorite creation?<a href="http://machappens.com/wp-content/uploads/2008/12/obamaapp.png" alt="obamaapp.png"><img src="http://machappens.com/wp-content/uploads/2008/12/obamaapp1.png" alt="obamaapp.png" border="0" width="207" height="160" align="right" /></a><br />
<strong>I was on the team that built the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=292168926&#038;mt=8">official Obama iPhone app</a>. I take a lot of pride in what we accomplished with that project. It was covered by mainstream media worldwide, and is frequently pointed to as an example of the campaign&#8217;s technical revolution. When Obama won the White House, it was like shipping the ultimate project. </p>
<p>I served as a delegate in the primaries, contributed money to the campaign, and bought a lot of copies of Obama&#8217;s books for skeptical friends. On election day, I was in Las Vegas with some friends. We drove to Nevada to help get people out to vote. </p>
<p>The system they developed was ten times better than anything prior, but I could already see how to make it ten times better still. I&#8217;m not exactly looking for work, but if the Obama administration wanted someone to write the software of hope, I&#8217;d jump at the chance.</strong></p>
<p><strong>Cheers, Mike Lee.  Chief Primate, <a href="http://unitedlemur.org">United Lemur</a><br />
</strong></p>
<p><a href="http://machappens.com">MacHappens</a></p>
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		<title>IPhoneDevCenter.org</title>
		<link>http://machappens.com/2008/10/28/iphonedevcenterorg/</link>
		<comments>http://machappens.com/2008/10/28/iphonedevcenterorg/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 15:11:27 +0000</pubDate>
		<dc:creator>MacHappens</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://machappens.com/2008/10/28/iphonedevcenterorg/</guid>
		<description><![CDATA[iPhoneDevCenter.org looks promising. MacHappens]]></description>
			<content:encoded><![CDATA[<p><a href="http://iphonedevcenter.org" >iPhoneDevCenter.org</a> looks promising.</p>
<p><a href="http://machappens.com">MacHappens</a></p>
]]></content:encoded>
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		<title>Christo&#8217;s iPhone Dev Page</title>
		<link>http://machappens.com/2008/10/22/christos-iphone-dev-page/</link>
		<comments>http://machappens.com/2008/10/22/christos-iphone-dev-page/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 00:52:34 +0000</pubDate>
		<dc:creator>MacHappens</dc:creator>
				<category><![CDATA[apps]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://machappens.com/?p=224</guid>
		<description><![CDATA[Very fluid and constructive iPhone programming screencasts. http://iphone.christosblog.com/ MacHappens]]></description>
			<content:encoded><![CDATA[<p>Very fluid and constructive iPhone programming screencasts.</p>
<p><a href="http://iphone.christosblog.com/">http://iphone.christosblog.com/</a></p>
<p><a href="http://machappens.com">MacHappens</a></p>
]]></content:encoded>
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